Aircraft and Weapons
The playable roster is limited to aircraft established in the project and present in Strangereal during this period. The roster is small by series standards because the campaign is built around specific pilots in specific aircraft.
Related: Flight and Combat · Progression and Hangar · MNZ-41
1. Playable Aircraft
| Aircraft | Pilot (campaign) | Role | Character |
|---|
| F-35C Lightning II | Thorne | Multirole stealth; sensor fusion | Wins before the merge; the most information, the least forgiveness |
| F/A-18E Super Hornet (Marsh) | Marsh | Multirole workhorse | Absorbs damage; forgiving; excellent low-speed gun platform |
| F/A-18E Super Hornet (Asano) | Asano | Multirole workhorse | Same airframe, pink trim; paired with Marsh's |
| Rafale M | Eirhei | Omnirole | Does every job competently; best balance of air and ground capability |
| F-35A Lightning II | Vance | Multirole stealth (land-based) | Internal GAU-22/A 25mm cannon; used in I01 and M09 Phase 3 |
| EF-2000B Typhoon "Lichtträgerin" | Althéa | Mobile command node | Fast and visible; interlude only, then Free Mission after I02 |
| MNZ-41 MINOZIS | Belyaev | Heavy neural-integrated interceptor | Prologue only; never unlockable |
| Aircraft | Speed | Agility | Stability | Air-to-air | Air-to-ground | Stealth |
|---|
| F-35C | ●●●○○ | ●●●○○ | ●●●●○ | ●●●●○ | ●●●●○ | ●●●●● |
| F/A-18E | ●●●○○ | ●●●●○ | ●●●●● | ●●●○○ | ●●●●○ | ●○○○○ |
| Rafale M | ●●●●○ | ●●●●○ | ●●●●○ | ●●●●○ | ●●●●○ | ●●○○○ |
| F-35A | ●●●○○ | ●●●○○ | ●●●●○ | ●●●●○ | ●●●○○ | ●●●●● |
| EF-2000B | ●●●●● | ●●●●○ | ●●●○○ | ●●●●○ | ●●○○○ | ●○○○○ |
2. Non-Playable Aircraft
| Aircraft | Appears as |
|---|
| F-15EX | Allied (Raker); M07 allied shooters |
| MQ-101 | Neo-Belkan drones (M01) |
| ADF-11F Raven (remnant) | Proliferated drone hardware referenced in M01 and M02 cargo |
| Erusean swarm drones | Hijacked swarm (M03) |
| Mercenary fighters (mixed older types) | Corporate-proxy escort (M02) |
| Carrier onboard delivery aircraft | Protected transport (M06) |
3. Weapons
Standard
| Weapon | Notes |
|---|
| Gun | All aircraft. The F-35A's GAU-22/A is the weapon of the prologue and the finale |
| Standard missile (MSL) | All aircraft; locked out near civilians |
Special weapons
Each aircraft carries one of three special weapons, chosen in the hangar.
| Aircraft | Options |
|---|
| F-35C | Long-range AAM · Multi-target AAM · Guided bombs |
| F/A-18E | Multi-target AAM · Short-range high-maneuver AAM · Guided air-to-surface missiles |
| Rafale M | Long-range AAM · Multi-target AAM · Guided air-to-surface missiles |
| F-35A | Long-range AAM · Short-range high-maneuver AAM · Guided bombs |
| EF-2000B | Meteor-class BVRAAM · IRIS-T-class short-range AAM · Taurus-class cruise missile (Free Mission only) |
Special weapons follow series conventions. No special weapon damages the MNZ-41 outside a window beyond chip damage.
4. Enemy Weapon Reference: MNZ-41
| Weapon | Status in the campaign |
|---|
| High-power microwave emitter | Present; at most two discharges per encounter |
| MFRK DP cluster missiles | Prologue (live, unused); expended 17 Aug 2028; absent from every later encounter |
| Internal cannon | Present; used for cannon passes on protected assets |