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Aircraft and Weapons ​

The playable roster is limited to aircraft established in the project and present in Strangereal during this period. The roster is small by series standards because the campaign is built around specific pilots in specific aircraft.

Related: Flight and Combat · Progression and Hangar · MNZ-41


1. Playable Aircraft ​

AircraftPilot (campaign)RoleCharacter
F-35C Lightning IIThorneMultirole stealth; sensor fusionWins before the merge; the most information, the least forgiveness
F/A-18E Super Hornet (Marsh)MarshMultirole workhorseAbsorbs damage; forgiving; excellent low-speed gun platform
F/A-18E Super Hornet (Asano)AsanoMultirole workhorseSame airframe, pink trim; paired with Marsh's
Rafale MEirheiOmniroleDoes every job competently; best balance of air and ground capability
F-35A Lightning IIVanceMultirole stealth (land-based)Internal GAU-22/A 25mm cannon; used in I01 and M09 Phase 3
EF-2000B Typhoon "Lichtträgerin"AlthéaMobile command nodeFast and visible; interlude only, then Free Mission after I02
MNZ-41 MINOZISBelyaevHeavy neural-integrated interceptorPrologue only; never unlockable

Relative performance ​

AircraftSpeedAgilityStabilityAir-to-airAir-to-groundStealth
F-35C●●●○○●●●○○●●●●○●●●●○●●●●○●●●●●
F/A-18E●●●○○●●●●○●●●●●●●●○○●●●●○●○○○○
Rafale M●●●●○●●●●○●●●●○●●●●○●●●●○●●○○○
F-35A●●●○○●●●○○●●●●○●●●●○●●●○○●●●●●
EF-2000B●●●●●●●●●○●●●○○●●●●○●●○○○●○○○○

2. Non-Playable Aircraft ​

AircraftAppears as
F-15EXAllied (Raker); M07 allied shooters
MQ-101Neo-Belkan drones (M01)
ADF-11F Raven (remnant)Proliferated drone hardware referenced in M01 and M02 cargo
Erusean swarm dronesHijacked swarm (M03)
Mercenary fighters (mixed older types)Corporate-proxy escort (M02)
Carrier onboard delivery aircraftProtected transport (M06)

3. Weapons ​

Standard ​

WeaponNotes
GunAll aircraft. The F-35A's GAU-22/A is the weapon of the prologue and the finale
Standard missile (MSL)All aircraft; locked out near civilians

Special weapons ​

Each aircraft carries one of three special weapons, chosen in the hangar.

AircraftOptions
F-35CLong-range AAM · Multi-target AAM · Guided bombs
F/A-18EMulti-target AAM · Short-range high-maneuver AAM · Guided air-to-surface missiles
Rafale MLong-range AAM · Multi-target AAM · Guided air-to-surface missiles
F-35ALong-range AAM · Short-range high-maneuver AAM · Guided bombs
EF-2000BMeteor-class BVRAAM · IRIS-T-class short-range AAM · Taurus-class cruise missile (Free Mission only)

Special weapons follow series conventions. No special weapon damages the MNZ-41 outside a window beyond chip damage.

4. Enemy Weapon Reference: MNZ-41 ​

WeaponStatus in the campaign
High-power microwave emitterPresent; at most two discharges per encounter
MFRK DP cluster missilesPrologue (live, unused); expended 17 Aug 2028; absent from every later encounter
Internal cannonPresent; used for cannon passes on protected assets

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.