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Glossary ​

One-line definitions. Each links to the file that owns the term.

TermMeaning
Act / EpilogueThe campaign's six parts: Acts 1–5 in Nitroit, then the Epilogue, "Beyond", in which the festival opens. Campaign
BlueprintA complete saved specification of a car; switching between Blueprints costs days and labour; the unit of the online layer. Cars and building
Blueprint NetworkThe asynchronous online layer through which players share Blueprints. Blueprint Network
BountyThe police value that orders the List; it only ever rises. Police
Builder RankAn online-only reputation earned from endorsements; no effect on the single-player game. Blueprint Network
Circuit FinalThe race at Sandreach, for team leaders only, that decides the championship outright. Rank and championship
ClockThe in-game clock: one day every 24 real minutes, always running, jumping only in the travel and next-edition cutscenes. Time
CommissionThe 10% of every buy-in in a district paid weekly to its leader. Street scene
ClassA car's performance bracket, D to X, computed from a single performance index. Cars and building
Conduct multiplierThe festival's scoring multiplier for clean or dirty driving. Rank and championship
Crew storylineEach crew leader's and unaffiliated racer's three-step personal story; one source of the final point to Loyal. Crew storylines
CrewThe group that controls a Nitroit district and sets its rules. Street scene
District challengeA ranked racer's one-race challenge to the district's leader for control of it. Street scene
DisciplineOne of the festival's five competitions: Grip, Drag, Drift, Speed, Sprint. Disciplines
Driver RankA driver's standing in one discipline's ladder; five separate tables, no overall in the regular season. Rank and championship
ExpertiseA mechanic's 1–5 rating, setting baseline setup, scrutineering, repair and tyre work. Mechanics
Family tiesThe rule linking a crew leader's Standing to their family's mechanic. Relationships
GradeThe festival's ranking of a driver by his lowest-placed discipline, from Applicant to Festival Champion. Rank and championship
HeatFive-level police pursuit intensity. Police
InsightA mechanic's legal, non-obvious optimisation, shared as Standing with him rises. Mechanics
InvitationalAn unsolicited, both-cars-staked endurance challenge from one of the city's nine best drivers. Street events
King titlesThe five festival discipline titles (Grip King and so on). Rank and championship
King of the StreetsThe highest REP title, reached at the end of Act 3. Reputation
The ListThe police's ranking of the twenty most-wanted street racers, which decides what fleet they send. Police
PersonalityA racer's fixed temperament, one of six, deciding how they drive. Relationships
PresentationA 1–6 rating of a build's visual and interior work; used only in the city. Cars and building
REPThe protagonist's reputation in the street scene as a whole. Reputation
Riverside checkRiverside's published build-coherence list for entry. Street scene
Roaming racerA crew member driving freely around the city who can be challenged to an impromptu race. Street events
Simulation layerWhat the game tracks about the car's condition while it is driven; arcade in the city, more simulated in the festival. Driving and damage
Specialist disciplineThe one discipline in which a mechanic's Expertise counts one level higher and their Insights apply. Mechanics
StandingOne NPC's relationship with the protagonist, from Hostile (−3) to Loyal (+3). Not to be confused with Team Standings. Relationships
Team leaderThe one driver per all-discipline team who races everything and alone can start the Circuit Final; Jake leads his team. Rank and championship
Team StandingsThe festival's combined team table across all five disciplines. Rank and championship
WindowThe six to eight in-game days between two festival race dates, two of them travel. Time

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.