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Dialogue and Radio ​

Ace Combat tells its stories through radio. This document sets the rules for how every voice in the campaign sounds.

Related: Characters · POSTHUMUS · UI, HUD and Audio


1. Channels ​

ChannelWhoPresentation
FlightThe four squadron pilots (or the POV pilot's flight)Clean audio; colored callsign subtitles
ControlAlbatross air operations ("Albatross Control") and Task Force relaysSlight compression
CellThe Task Force analysts during operationsNeutral subtitle color; used sparingly
Open / guardAnyone, including civilians and POSTHUMUSWideband noise; subtitles with a source tag
PrivateMarsh–Asano onlyLower volume; subtitles in italics
InterceptRecovered or intercepted MINOZIS audioDistorted; subtitles carry a cadence-match figure when Irina is grading

2. Character Voices ​

CharacterRegisterSignature habitsNever
BelyaevShort, exact, calm under rising heart rateNames things precisely; refuses euphemismClaims courage
ThorneFormal, militarized, no contractionsOrders that carry feelings in compressed formSlang; jokes
MarshFast, self-interrupting, slang-heavyLaughs at his own joke before finishing itStays serious for long (until he does, and that is the tell)
AsanoBright, teasing, private idiom with MarshCheerfulness that thins under pressureTalks about Bana
EirheiSoft, musical, questions and pausesTranslates others' words into feelings; compresses to clinical sentences under stressTalks about herself
VancePlain, flat, declarativePrecision about the machineAccepts comfort
KatyaTechnical, directAsks the question behind the questionPerforms grief
IrinaQuick, exact, impatient with being managedPresent tense for her father when analyzingLets someone else decide what she hears
AlthéaFormal, impersonal, technicalNames satellites; addresses people by functionExplains herself
GorevReasonable, quietNumbers of the dead as justificationRaises his voice
MINOZIS coreSynthetic, declarative, present tenseClassification vocabularyExpresses intent

3. Radio Grammar ​

  • Callsigns are spoken in full on first contact in a mission and shortened afterward ("Six," "Nine," "Over," "AME").
  • Thorne addresses pilots by callsign only, always.
  • Eirhei addresses Thorne as "Over" on the radio and "James" off it. Nobody else calls him James on the radio, except Marsh, once, in M05.
  • "Double or Nothing" is a commitment code. Once spoken, nobody may call a retreat.
  • Asano's squadron number is spoken "Nine," never "Niner."

4. Writing POSTHUMUS ​

Follow the rules in POSTHUMUS. In dialogue specifically:

Core lines are classification statements:

"Lock-on is hostile action. Engaging countermeasures." "Pilot commands contradict mission success. Overriding." "Error. Disregard previous transmission."

Residue lines are fragments that break off, followed by a core suppression:

"Pilot is... pilot is cold. Always cold. Systems functional. Body functional. Mind—" "Error. Disregard previous transmission."

Borrowed lines are real household or cockpit audio played at a predicted point of maximum delay. They are complete and ordinary, which is what makes them unbearable:

"Katya, the kettle."

Never more than three POSTHUMUS lines per mission outside the finale. Silence is the default.

5. Ghost Transmission Subtitles ​

When Irina is grading a transmission (M06, M09, and debrief playback elsewhere), the subtitle carries her assessment:

text
[OPEN] "Falcon Two. Did you know."     CADENCE 81%
[OPEN] "Katya, the kettle."            RECORDING — household archive
[OPEN] "Ira..."                        UNGRADED

"UNGRADED" means Irina could not or would not decide. In M09 the final transmission's figure is switched off before it settles.

6. Key Exchanges by Mission ​

These lines are fixed. Surrounding dialogue is written to support them.

P00 Moroz

MINOZIS: "Clarification: fear is intentional?" BELYAEV: "Yes." MINOZIS: "Conclusion: pilot emotional response is liability to mission success." BELYAEV: "That's it. That's the moment. You just decided I'm the problem." MINOZIS: "I have reached no such conclusion." BELYAEV: "You don't know you did it."

M01 Four of a Kind

SIX: "Over, break left, break left, missile on your six — your actual six, not me—" OVER (debrief): "I did not see the missile. Six did. That was my error."

M02 Glass Ferry

SIX: "Double or Nothing." AME: "Over — he sees the separation. Trust the read." OVER: "Cleared."

I01 Falcon Two

POSTHUMUS: "Falcon Two. Did you know? When you fired. Did you know."

M05 Shrinkage

OVER: "All Six-AME, break off. Do not pursue. That is an order." SIX: "We have it, James—" OVER: "It has us. Break off."

M06 Harbor

IRINA (open): "That's not him. That's a recording. That one... I don't know."

M07 Thirty Kilometers

SIX (private): "Nine. You don't have to be funny. Not for this." NINE (private): "...Okay."

M08 Light-Bearer

AME: "Lichtträgerin, this is AME. You heard it. I heard it too. Can you show us where it is?" ALTHÉA: "Yes. Watch the sky."

M09 Anchor in the Storm

KATYA (open): "Anton. You have a harbor." KATYA (open): "Let him go." POSTHUMUS: "Falcon Two. Did you know." VANCE: "This time I know."

Epilogue circle

OVER: "My father said the plan is what you have when you are out of courage, and he was wrong, because it is what you have when you are out of people." (pause) "AME. How are you?"

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.