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Mercenaries
Score attack · PvE · 1 to 2 players
A compact stage, a horde, and a clock in plain sight. It is the only mode that shows one, because here the clock is the point. The dead wound, but do not infect.
- Score. Every kill scores. Kills chained close together build a combo that multiplies every point that follows.
- Time. The clock runs down from the first second. Time Bonuses scattered through the stage add to it. Melee kills add a few seconds; finishing blows add more.
- Characters. Fixed loadouts only.
- Ranks. Every run ends in a rank, from C to SSS. Ranks unlock new characters and loadouts.
- Partners. A pair shares one clock and one score.
Formats. Arena: one stage, one clock. Route: several connected areas, the clock carried between them, with a supply point between areas where the run's earnings buy ammunition and the player chooses one of three abilities for the rest of the run.
ΜΝΗΜΗ in Mercenaries. Whenever the multiplier holds at its peak, she raises the stakes: heavier creatures, tighter spaces, denser waves, a Tyrant when the combo is at its highest. She builds stages from every part of the reconstruction. Once a week she seals one version of each stage, the same for everyone, and ranked runs are played against that sealed version.