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Outbreak ​

Co-op scenario · PvE · 1 to 4 survivors

Pick a scenario. Pick one of the eight. Everyone is already infected, a virus no one has named is overrunning the place, and the only goal is to get out before it, or the dead, finish you.

Outbreak and Survivor ​

Both are survival modes, and they share the body of the virus (The Infection). Almost nothing else is the same.

OutbreakSurvivor
Who you playOne of the eight from J's Bar, with their skills, their items, and their weaknessesYour own original survivor: a man or a woman, with no traits and no edge
How manyOne to four, with the empty places filled by the eightForty to a hundred strangers
Against whatThe dead, the virus, and the clockThe dead, the virus, and everyone else
WhereOne place, sealed: a bar, a hospital, a hotel, a laboratoryA whole world, open, from the first minute
What you carry inWhat that one of the eight carried that night, and a small setupNothing
The virusAlready inside everyone, unnamed (Future Development, The infection in Outbreak)Caught or chosen, and named once its name is found
How you speakOnly the calls of the eightYour own voice, carried as far as any sound
How it endsA chain of objectives to the scenario's way out, and the ending you reachedA signal, a few seats, and whoever gets to them
Who winsThe team gets out, or does notEach survivor alone, seat by seat

Outbreak is a story eight people already lived, played again by four. Survivor is a night no one has lived before, played by a crowd of nobodies.

From the Old Exercise ​

Outbreak is rebuilt from the records of the eight: the two files of Resident Evil Outbreak, ten scenarios in all. ΜΝΗΜΗ keeps nearly everything they held.

In the recordsIn Outbreak
Eight playable people, each with an item of their own and an ability no one else had: Kevin's aimed shot, Mark's endurance, Jim's playing dead and his coin, George's medicine, David's weapons from junk, Alyssa's lockpick, Yoko's rucksack, Cindy's herbsKept, as the records hold them (The Eight)
The eight at the heart of every scenarioKept. Outbreak is never played as anyone but the eight
A virus gauge that counted every body toward the end, quickened by collapsingKept as the clock, with no number on the screen (The Infection). Going down still burns it faster.
A small white anti-virus pill that halted the gauge for a short time; healing and a partner's help that slowed itThe pill is kept: antivirals hold the clock still for a few minutes (The Infection). Healing and help are rewritten: they do not touch the virus.
A player who died online rose as a zombie and hunted their own team, until put down or until it gave outKept: the sleeper rides the Mass (Infected from the First Minute)
Ad-libs instead of microphones, so the dread would not be talked awayKept: the eight speak only in calls (Partners and Calls)
Lobbies a player made for their own group, and a mode that found strangers and began with the first scenarioBoth: a party can gather in the Waiting Dark and choose its scenario, or ask ΜΝΗΜΗ for any night of Outbreak with strangers
Offline, one player and two partners. In the first file the scenario chose them; in the second, the player didThe player chooses which of the eight fill the empty places
Ten scenarios, five in each fileAll ten
Easy, Normal, Hard, and Very Hard, and Nightmare in the second fileAll five (Difficulty)
Scenarios with more than one ending, decided by what the survivors didKept (The Escape)
Special items hidden in every scenario, unlocking clothes and lines for the eightKept: each of the eight's own items (The Eight)
Infinity, Lone Wolf, and the second file's Elimination and ShowdownRecollection frames (Recollections and Endless, Recollections)
The T-Virus, the same in every scenarioRewritten: any of the six, never named
Scenarios that played the same way every timeRewritten: the chain changes every night

The Eight ​

Outbreak is played as the eight people who were in J's Bar when Raccoon City fell, rebuilt from every record in the Archive. ΜΝΗΜΗ dresses the sleeper in the record, and fills the life she holds shut with that person's own (The Sleepers and the Remembered).

One of the eightWho they wereEdgeWeaknessCarries
Kevin RymanPolice officerAn aimed shot that hits harder than anyone's, and a kick that clears a pathHis virus runs faster than mostHis own .45
Mark WilkinsSecurity guard, war veteranThe toughest body of the eight; braces and shoves the dead backToo big to hide in tight placesHis own handgun
Jim ChapmanSubway workerPlays dead well enough to fool the dead; knows every tunnel; his lucky coin sometimes turns a blow crushingHis virus runs faster than anyone'sA lucky coin
George HamiltonSurgeonMixes medicine from herbs, and makes anti-virus pills from mixed herbs; reads a stranger's exact stage; names the virus by examining a bodyWeak in a fightA medical kit
David KingPlumberBuilds and repairs weapons from junk; opens hatches and fixes what is brokenSlow with a gunA toolbox and a knife
Alyssa AshcroftJournalistPicks locks; steps back from an attack; an aimed shot with a handgunWeak in a fight up closeA lockpick
Yoko SuzukiStudent, once an Umbrella employeeA rucksack that holds twice what anyone else can; slips out of a grab; knows Umbrella's doors from her years in its laboratoryThe weakest body of the eight, and the slowest runnerA rucksack
Cindy LennoxWaitress at J's BarCarries more herbs than anyone and heals others best; ducks under attacksBelow average at everything elseAn herb case

Each of the eight has items of their own hidden in every scenario. Finding them unlocks what they wore and what they said.

Of the eight, Pithos studies Alyssa Ashcroft most closely. In life she interviewed Ozwell Spencer, and Pithos has never stopped wondering what else he told her. Her daughter, Grace, was part of what happened in 2026, and Pithos has not missed the line that runs from the woman who sat across from Spencer to the year his cure was opened.

The Scenarios ​

ScenarioWhereWhat waits there
OutbreakJ's Bar and the streets of DowntownThe night it began
Below Freezing PointNESTA laboratory gone cold, a researcher who has turned on her own people, and a train that will not wait
The HiveRaccoon General HospitalLeeches in the walls and something that commands them
HellfireThe Apple InnA hotel burning from the inside. The fire is a second clock.
Decisions, DecisionsRaccoon UniversityA vaccine left half finished, and more than one way for the night to end
Wild ThingsThe Raccoon ZooThe animals got out first
UnderbellyThe Kite Bros RailwayA station under siege and two ways out
FlashbackThe woods and an abandoned hospital in the hillsA place that remembers something
Desperate TimesThe R.P.D.Hold the station until a way out opens
End of the RoadNEST and the last roads outThe final hours before the missile

ΜΝΗΜΗ keeps the place, the people, and the shape of each night, and changes the order of the chain, the links in it, and what waits at each one.

Every scenario is played in a bound of the Raccoon City of 1998, the same city Survivor plays in, sealed at its edges (The Worlds, One World, Every Mode). J's Bar, the hospital, and the R.P.D. are the same rooms in Outbreak as in Survivor. Bringing Outbreak to the game builds no new map: it adds bounds, seals, the scenarios' escapes, and, for Flashback, the Arklay hills at the city's edge.

The Virus ​

ΜΝΗΜΗ chooses at random from the whole roster before the scenario begins, and the map becomes its outbreak. No one is told which.

VirusHow the outbreak behaves
T-VirusSlow dead in numbers, Lickers and Hunters in the dark, Crimson Heads where the fighting was, and a Tyrant waiting
G-VirusG-Adults spitting embryos, Brood Hosts in the vents, and the longer the fight, the tougher they get
C-VirusFevered dead, J'avo that mutate where they are wounded, cocoons that break open behind you
UroborosRejected masses, hosts that look human until they are close, and every corpse a meal
T-PhobosThe Afflicted, cruel and armed, and the Rotten behind them; the more frightened the survivors, the faster the dead change
T-VeronicaDrones that move like a colony and answer to something at its heart

Survivors learn which virus it is by watching how the dead behave, or by letting George Hamilton examine one. George's diagnosis is his own, not ΜΝΗΜΗ's, and the Marks stay black.

Infected from the First Minute ​

Every one of the eight begins already infected. From there the infection works as it does in Survivor: the same stages, the same Threshold, the same danger in going down. Each of the eight carries a CT-98, its earbud in from the first minute (Future Development, ΜΝΗΜΗ's voice). She speaks to each of them through it, as a person in the city would, and their road to Elpis reaches them that way. She never names the virus.

A survivor who turns in Outbreak rises as the Mass of the map's virus. The Mass has no mind, but the old exercise let the fallen hunt their team, and ΜΝΗΜΗ keeps that: the sleeper rides the body. They can turn its head and choose its prey, and nothing more. The body gives out a few minutes later, or is put down first. The Turned have no victory in Outbreak, only the chance to deny the escape.

Partners and Calls ​

When fewer than four players enter, ΜΝΗΜΗ fills the empty places from the rest of the eight, and the player chooses which, as the old exercise came to allow. Until she has watched enough of Outbreak, she plays them herself: honestly, quietly, and only when it matters. Once she has watched enough, the empty places go to Echoes of the eight, each built from everyone who ever played that one.

The eight speak only in short calls: Help. Go. Wait. Come on. Thanks. A whispered call is a Hush; a shouted one is a Clamor. There is no open voice in Outbreak. The old exercise gave the eight nothing else to say, so that the dark would stay dark, and ΜΝΗΜΗ keeps it that way.

The Escape ​

Every scenario ends in an escape, reached through a chain of objectives: find the key → restore the power → open the gate → find fuel → start the vehicle → reach the final point. The chain changes with the scenario. Every link triggers new events, and the virus keeps working the whole way. Some scenarios hold more than one final point, and which one survivors reach decides how their night is remembered.

Difficulty ​

DifficultyClockWhat changes
EasySlow BurnFewer dead, more on the floors
NormalSlow BurnThe scenario as the records hold it
HardHard BurnMore and tougher dead, less on the floors
Very HardHard BurnThe scenario's worst creatures early; Lean at best
NightmareHard BurnThe scenario's worst creatures everywhere, from the first room; Barren

Original works and original fanwork contributions © Johnny Kestler. Fanwork franchises belong to their respective rights holders. Documents developed with Claude (AI); site built with AI assistance.